I can absolutely understand how boring, upsetting, and annoying it might be that I'm so silent about the development of Therium-2. The only real challenge I have in making the ending is E-A4-A, and that's only for a very specific spectacle that will hopefully blow you away. Almost every single level needs to be either scripted, animated and finished in general - but this isn't to say the A path ending is in development hell. The only thing I need to do for the B path ending will be adjustments according to beta tester feedback. ![]() This means cutscenes, gameplay, visuals, dialogue, etc are all finished. The B path ending is fully complete and playable. Though most of it is cutscenes, there are at least three boss fights in total and there are even five or six levels in each path!īut hey - those asterisks are not typo's. I seem to have forgotten to mention this, but the E stands for 'Ending'. Not only that, but it's a whole lot better in general. In fact, if anything, the total amount of levels that are in the game right now is greater than the previous amount: 23 ( the old amount, not counting C & D path) vs. Though a few levels were cut ( for good reason), nothing's been detracted from the game. You can tell how old it is because Ghost's hoodie is white - once Therium-2 came out of pre-alpha, it became blue. If anyone's curious, the pre-alpha version of that very level can be seen from here. Dream Cutscene has also been scrapped, as it proved redundant and clunky. Level 2 has been removed, as it was the absolute worst level in the entire game. The progress of the C & D path has been removed, as I'm not currently actively working on them. You can see from the progress list that a few levels have been shifted, added and even cut. ![]() Obviously, that article is pretty outdated, so the progress list has been revamped, and is now easy to read and up-to-date here (as of 12/23/16). Alas, right now I've no such thing, so for now you'll have to trust my words and screenshots (which I've plenty) - and hey, look, here comes both.Ī whole lot of work has been done, so I've decided to revise the level progress list that you first saw a little while ago. I've made plenty of it, obviously - and I wish I had a proper GitHub setup so I can show how busy I've been in a commit graph. Certainly felt like two months, eh? After a quick check, blood is still pouring through my veins: that's cool, at least. ![]() In specific, two months without absolutely anything from me.
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